World of warcraft: my balance DE PK process

After the first, open the 2.0 washed out nature's wow power leveling swiftness pseudo feral D, fight all sorts of abuse, and temporary don't wash feral, try balance D, after practice after 51 point talent for the balance, besides strengthening nature's grasp and improved faerie fire are added, because of bad leather armor gathered together, high resistance to high armor will not lower intelligence outfit, specific as follows: climb a cane head (the FM), no ZG scar's necklace, chest feet (to shoulder overseers to run of quick and armor), the cloak of FX ZG, wrist and belt (high armor), tight dragon leather armguard (high resistance to wisdom and method of 1) the detonation warsong worship legs (high resistance of high intelligence and armor) ring and FX ring, discipline and giannicola wow power leveling insignia beast, the moon, the shadow gods eyes for the wing (FB vice 55 treatment. T). Overall body than 170 damage of talent, wow power leveling service is less than 300, but after dueling and battle, so in practice, but a few funny equipped with professional basic dozen however the BT and other great chance of winning is summarized as follows: now, MS: what good play, MS dark M easy seconds D, Discipline, mana faster, often for consumption, Divine MS, not now. Note MS mana burn time-varying leopards, fear a scratch younger brother, and put to flight fierce MS. Though not necessarily win the most disgusting (or is on fire, and dispel magic, swarm, nature's grasp, and rejuvenation, healing, activation, all are dispelled, feeling like being raped). Because of the estimated 70 out lifebloom. SS: hard to win, I win than D consumption of a few games are power leveling YingPin won, method (actually very shameless) : give yourself away from the SS, healing and began to duel, and rejuvenation, bird (if the other party in advance with felguard), the nature is little circle around in SS, the younger brother duel start down, if have felguard oneself also intercept, don't, dizzy after the swarm moonfire angry, angry will always behind can smoke, can control, on fire, don't let SS run nearly fear or death coil. Generally have 70% ~ 90% chances to win equally equipped with SS. FS: humanoid, holds, must ensure to seconds D, anger and healing components are carefully counterspell (because of natural, began to duel shameless method, melee, swarm moonfire addition fight, FS first ice rings in the younger brother quickly upon the FS deformation solution to freeze, Once and blood is rapidly trample (limited counter BL), bears, survive the rage took a few seconds, the general FS cannot control the younger brother will be knocking miserably, plus half chances to win or a machine gun. D: never play D, guide to waste. Thief: well equipped operation skills will duel NB CD high-end thieves don't have many chances to win, which is relatively invincible, but gimmick general is abused. The first few dozen, don't worry, the faerie fire control, is called as far as possible when I back or side for a thief, don't be cut to cut into you, if not entirely grasp won. Thieves were caught after kidney wow power leveling service shot run, solutions to give your human become blind, but detoxification wow power leveling (prevent thieves NB in kidney shot is blind, not directly after the opportunity to add tall blood, damage, so not win), then healing, attention even regrowth winding don't let thief ran, then played well, look around time on fire, decided to use the spark has not bound, the younger brother kites, throw on fire, smoke, if the thief swarm evade, open, estimates for all the rules of the 15 seconds after winding down to have a meal again winding (if not just trample a thief blood on fire with anger. SM: another let D headache career. Don't play, and restore SM guide to waste. Enhance elements in the beginning, when he ran away to 36 yards swarm moonfire immediately become better run (travel, or difficult to wear 3 overseers run), etc. In other finished DOT, the less blood to overtime, I immediately threw on fire anger over the past, melee and run. His blood ran away quickly to half mad chase, etc, was interrupted to tie, then fierce ran to 40 yards on the DOT run saurday. I like play.500 SM enhanced now than 90% - we are weak, SM, and earthquake, melee and strong, so want to run. LR: bm LR is a big minuses, blizzard to his presence with skilled PK became unwarrantable spell DPS. Shameless of natural, not holding, melee, the first time I give LR, threw on fire chasing the swarm, winning by 50%. See how they play other LR, melee winding, also can sleep BB, winning kites can also be 80% ~ 90%. QS: only on battlefield played, no way control, is flying a kite, just put in anger, run away again angry, and in his trip to run away, but want to kill a person balance D QS be difficult, because no way to stop his blood. ZS: general ZS is abused, high-end ZS to play LaiCai good wins, nature's grasp, start to run away, and rejuvenation, then become bird on his side escape by swarm or wild fire, 36 yards let he cannot charge, if not intercept and beat, if direct winding power leveling intercept, resist, immediately bark, was taken away from the right solution, will mark the blood, first look at the situation and rejuvenation, healing if reading ZS solution immediately changed little bird cast around on fire, smoke, 15 seconds after the rules and trampled. 70 ~ 90%.500. Here high armor high resistance is very important, I 9450 4980 blood, open bark high death explosion hit me zadok ZS only 400 +. Balance on the battlefield, the biggest advantage D take hide behind a single, not too fierce, I was singled out ALX in two thieves and opened their flags, and once the 1ZS1 thief killed two people even three times, but no open flags. And DuiShe LR rarely lose. Tired of playing field, now again wash 50 restore 1 point of nature's grasp do it now only abuse, (personal abuse of ice FS feeling or restore D playing the most relaxed ice). Now no good balance D level 60, cannot be completely reflect its equipment and power in the FB PK, 70, etc. Write the correct and discussion, welcome to share, against occupational interaction invective insult ~